![]() Or buying it off the TP for 8.5-9 gold each. ![]() The bottleneck here is Supreme Runes of Holding, which are obtainable by gamble-flushing stacks of ectoplasm in the hope of getting lucky. This is attractive for multiple reasons – use up some excess currency and get more space, and literally get more space by owning bigger bags. ![]() The last option was to use a smidgen of the excess into building larger sized boreal bags. I just haven’t figured out exactly how much I need of whichever currency yet. I made one or two, then left it on the back burner.Įternal ice can be converting into other Living Story currencies, which is the main reason I’m hanging onto the main morass. Illuminated boreal weapons were bottlenecked by a lot of tedious mystic forging and/or buying ingredients towards amalgamated draconic somethings. When you’re not actively doing anything else with the game, this adds up. You could use them, but you’d have to figure out exactly which esoteric ingredients need using in what precise order, which means lots of wiki recipe reading… aka absolute tedium.Įternal ice and eitrite ingots were the main panic inducing currencies, because I get to do strikes once or twice weekly, after raiding. Throwing them away is a waste, because you never know when you’ll need a ton of them, and/or make a killing selling stuff on the TP. You can’t move them anywhere, because there’s no more space left. You can’t play, more things will come in to clog the works up. Overloaded Guild Wars 2 inventories make it impossible to do anything. So in small, baby steps, going real easy on myself, I tried to nip away at the problem from different angles, like a baby piranha trying to eat a brontosaurus. This is a line of thinking that leads absolutely nowhere. That is, if I can’t clean it all up to picture perfect standards, I may as well not start at all. One thing I’m not good at is handling the urge towards crippling perfectionism, which then turns promptly into procrastination. Create your citizen, define your role, make your mark, become Boundless.īoundless is currently Pre-Alpha, and we're working towards a full launch on the game in 2017, but we invite you to be involved in the development process now through Early Access.Last week’s lament seems to have gotten to the root of the problem in a roundabout manner.Ĭlutter in all my virtual houses was creating clutter in the mind, and making it difficult to take in more input – be it actual digital stuff, or just thinking about acquiring more digital stuff. Mine, trade or fight Protectors for resources and search for elusive Oort technology.īuild a shop and trade your treasures, create amazing sandbox contraptions, hunt for Titans, sell your services, claim land, see the worlds, open a Portal and expand your reach across the universe. Explore caverns on your own or build a city with your guild. Watch the sunrise on one world before hunting down epic Titans on another. Whether you are a seasoned hunter, a weathered explorer, a master builder, a shrewd trader or a natural born fighter, there is a place for you in the massive open-world sandbox universe of Boundless. THIS EARLY VERSION IS FOR PLAYERS WHO WISH TO BE ACTIVELY INVOLVED IN THE DEVELOPMENT OF THE GAME.# Explore a vast universe of connected worlds. WE ENCOURAGE YOU TO WAIT UNTIL 1.0 IF YOU ARE NOT WILLING TO PLAY A GAME WITH AN INCOMPLETE FEATURE SET, BUGS, DOWNTIME AND SERVER WIPES. BOUNDLESS IS CURRENTLY A PRE-ALPHA EARLY ACCESS GAME.
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